Sabbat Book | Sabbat Book |

General Information

Note: In order to expedite the book being usable by players, we are approving the things available for purchase (This won’t change), however their mechanics and other details may be tweaked once we see them in play more and have a better understanding how they will function on the server itself. For the time being please have an Archon supervising anything from this book while in use on server.

Sabbat on this server are considered Autarkis as they have no real structure within the city of Seattle. They will not have their own faction.

We will not be using Paths in replacement of Humanity, instead you may look at the ethics and reshape them into Convictions. Remember that Convictions tie to mortal life and thought processes, so they should not contain kindred terminology.

Vaulderie: Only ex/Sabbat characters know how this is done, if the character has no Sabbat background and is running this, they must have been taught by an ex/Sabbat member. This is a process that requires the blood of 3+ PCs and must be done till a 3rd step bond (sips on 3 different nights) takes place in order to wash away prior bonds. Upon the third step bond, any pre-existing bonds are eradicated. Any bonding merits/flaws do factor in here.

Disciplines, Rituals or Ceremonies

Note : Each discipline, ritual or ceremony will state its restriction. Please keep that in mind.

Auspex

Unerring Pursuit: Accessible by all.

Animalism

Scent of Prey: Accessible by all.

Dominate

Tabula Rasa: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. In order to use this power on another player you must get their consent entirely and make sure they are aware of everything that will happen in situations in which they do not have access to the Sabbat book. There is no going back once this is used on another character. Warning : Use on mortals is dangerous as you will be the only thing they know of the world itself and they will be obsessed with you, garnering Stalker flaws if not taken as a ghoul. If taken as ghoul they will be severely hindered by their lack of world knowledge. The use of this discipline gives 3 stains.

Obfuscate

Mask of Isolation: Accessible by all. Must have player consent in order to use against a PC. Warning, this will likely give stains from torture depending on the amount of trauma/torture caused.

Protean

Visceral Absorption: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.

Oblivion

Umbrous Clutch: Accessible to all. We have removed the auto stain given in the discipline, but be aware of the chronicle tenet on torture with Mortals, as that will cause torture stain(s). Kindred that are aware of this being an ability by the user, either by being warned in the moment or trusting them and having been told beforehand, do not need to check for Frenzy.

Ceremonies

Note: It is for certain that the mechanical aspects of these ceremonies will be reviewed again in order to better concrete them.

Blinding the Alloy Eye: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.

Harrowhaunt: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Harrowhaunt as used by players, requires the capture, torture and murder of multiple humans (minimum at 3 mortals) done in one night. The bones must be buried around the haven. This will set the frenzy test difficulty at 2, and can be done once more time to stack it to a maximum of 4.

Befoul Vessel: Accessible to all. The prerequisite is assumed to be Necrotic Plague.

Blood Sorcery

Transitive Bond: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Players must inform other players of the use of this power on a ghoul, if other characters are to feed from the ghoul in question.

Reclamation of Vitae: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Warning: it will gain you 2 stains for intentional murder, as well as cause the loss of related retainer dots.

Rituals

Beezlebeatit: Accessible to all.

Communal Vigor: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.

Galvanic Ruination: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Be aware of the danger of this one in use: if used against a faction or sect it will spell execution if the characters are found out. This is not permitted OOC to be used against key location on the server, which is to say the faction locations and hunting grounds that have been noted in #locations-and-information.

Simulacram Gate: Banned for player characters. Due to its history of only one being known in existence, this is strictly an ST tool.

Thin-Blood Alchemy

Portable Shade: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. We don’t suggest taking this one as daywalking isn’t a mechanic that has seen much use on our server, since most kindred PCs are full-bloods.

In addition to RAW for Thinbloods, when taken by a full vampire, this alchemy allows them to walk during the day with the rules normally used by Thinbloods; they will take 1 superficial damage per turn, will lose access to all vampiric abilities including Disciplines and blood surge, will have their health halved, and will lose all Health benefits. In addition, these vampires will make the final Stamina + Alchemy test at double the difficulty, and if failed will take double the aggravated damage.

Full vampires and Thinbloods with the Bestial Temper flaw must roll a frenzy test once per hour in the Sun at diff 4 while using this power. Please also refer to daywalking rules.

On-Demand Sunburn: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. We strongly suggest the daywalking merit and/or the formula listed above to be able to create this alchemy. Cannot be used by fullbloods.