When Playing an Active Sabbat Character…
With the release of the v5 Sabbat book and a corresponding increase in the number of active (rather than former) Sabbat characters being played, we have put together some important guidelines and rules for the ways in which Sabbat can interact with the wider server setting.
We will be functioning with the Sabbat solely as described in the v5 book, and you must own the v5 Sabbat book in order to play a character who is actively Sabbat. No v20 lore nor mechanics will apply here. In v5, the actions of the Sabbat overall are very “cloak and dagger,” being mostly low-key stuff as opposed to major actions. Major plots like, for example, full-scale Sabbat attacks, will only be presented on server in the form of ST-led and supervised campaigns; we currently are introducing them only as story and metaplot elements. These are currently all SPCs destined to die; PC Sabbat characters will not be used/included as active antagonists in any of these ST-led plots.
-All rules related to destruction of server settings and active, open communication and consent gathering between PCs do still apply. Server settings may not be destroyed or otherwise significantly impacted/altered by PC behaviors. All Sabbat players must inform their RP partners that their characters are in fact Sabbat, and provide warnings as to intended types of behavior and plots; they must obtain the consent of other players before engaging on those plots. Any and all PvP, be it social combat or physical, must be overseen by STs.
–All embraces must be of PCs. There will be no shovelhead NPCs created by Sabbat PCs. Embraces of PC characters are possible if people choose to create a character sired by one of the Sabbat PCs, but all normal attendant stains for embrace/blood bonding will apply. (Blood bond, +1 stain; Embrace, +2 stains)
– v5’s Humanity system is still in use for all PCs. Sabbat characters may still use the Paths as flavor and as characterization points, but any and all stains to humanity will still be dictated solely by Chronicle Tenets and Convictions. There is no mitigation or allowance when it comes to stains solely due to a character being Sabbat, other than as mediated by the mechanics of the Humanity system as usual – if Convictions are taken which are similar to the tenets of a Path, for example.
– The Sabbat is not a fully recognized faction on the server. In effect, any Sabbat on server are Autarkis who have a Sabbat mindset; there is no organized leadership or faction structure and no PCs can or will hold any official power over any others. If packs form, these are effectively equivalent to coteries and can be organized as players choose with full consent from all involved. Packs would be formed due to a similarity in Path; your character is not required to join any existing coterie/pack but could form or join a new one. A ‘pack priest’ type role will serve only as a coterie head and does not/will not confer faction status or any actual power over PCs.
– Vaulderie. Only ex/Sabbat characters know how this is done, if the character has no Sabbat background and is running this, they must have been taught by an ex/Sabbat member. This is a process that requires the blood of 3+ PCs and must be done till a 3rd step bond (sips on 3 different nights) takes place in order to wash away prior bonds. Upon the third step bond, any pre-existing bonds are eradicated. Any bonding merits/flaws do factor in here. In order to bond someone their blood must be in the mixture, unless it is their sire’s blood in the mix. You cannot “drug” other kindred with this method.
We must stress this strongly: If anyone in this city (factions wise) catches wind of the Sabbat being active and planning actions against the factions or against PCs, the Sabbat characters involved will die. None of the local factions will tolerate the Sabbat. While some factions may be anti-Cam, they are still not going to turn Sabbat. We don’t want PC deaths, but if care is not taken, consequences up to and including final death are very possible for Sabbat characters.
Disciplines, Rituals or Ceremonies
Note : Each discipline, ritual or ceremony will state its restriction. Please keep that in mind.
Unerring Pursuit: Accessible by all.
Scent of Prey: Accessible by all.
Tabula Rasa: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. In order to use this power on another player you must get their consent entirely and make sure they are aware of everything that will happen in situations in which they do not have access to the Sabbat book. There is no going back once this is used on another character. Warning : Use on mortals is dangerous as you will be the only thing they know of the world itself and they will be obsessed with you, garnering Stalker flaws if not taken as a ghoul. If taken as ghoul they will be severely hindered by their lack of world knowledge. The use of this discipline gives 3 stains.
Mask of Isolation: Accessible by all. Must have player consent in order to use against a PC. Warning, this will likely give stains from torture depending on the amount of trauma/torture caused.
Visceral Absorption: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.
Umbrous Clutch: Accessible to all. We have removed the auto stain given in the discipline, but be aware of the chronicle tenet on torture with Mortals, as that will cause torture stain(s). Kindred that are aware of this being an ability by the user, either by being warned in the moment or trusting them and having been told beforehand, do not need to check for Frenzy.
Note: It is for certain that the mechanical aspects of these ceremonies will be reviewed again in order to better concrete them.
Blinding the Alloy Eye: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.
Harrowhaunt: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Harrowhaunt as used by players, requires the capture, torture and murder of multiple humans (minimum at 3 mortals) done in one night. The bones must be buried around the haven. This will set the frenzy test difficulty at 2, and can be done once more time to stack it to a maximum of 4.
Befoul Vessel: Accessible to all. The prerequisite is assumed to be Necrotic Plague.
Transitive Bond: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Players must inform other players of the use of this power on a ghoul, if other characters are to feed from the ghoul in question.
Reclamation of Vitae: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Warning: it will gain you 2 stains for intentional murder, as well as cause the loss of related retainer dots.
Beezlebeatit: Accessible to all.
Communal Vigor: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.
Galvanic Ruination: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Be aware of the danger of this one in use: if used against a faction or sect it will spell execution if the characters are found out. This is not permitted OOC to be used against key location on the server, which is to say the faction locations and hunting grounds that have been noted in #locations-and-information.
Simulacram Gate: Banned for player characters. Due to its history of only one being known in existence, this is strictly an ST tool.
Portable Shade: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. We don’t suggest taking this one as daywalking isn’t a mechanic that has seen much use on our server, since most kindred PCs are full-bloods.
In addition to RAW for Thinbloods, when taken by a full vampire, this alchemy allows them to walk during the day with the rules normally used by Thinbloods; they will take 1 superficial damage per turn, will lose access to all vampiric abilities including Disciplines and blood surge, will have their health halved, and will lose all Health benefits. In addition, these vampires will make the final Stamina + Alchemy test at double the difficulty, and if failed will take double the aggravated damage.
Full vampires and Thinbloods with the Bestial Temper flaw must roll a frenzy test once per hour in the Sun at diff 4 while using this power. Please also refer to daywalking rules.
On-Demand Sunburn: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. We strongly suggest the daywalking merit and/or the formula listed above to be able to create this alchemy. Cannot be used by fullbloods.