Clan of Death

Distinct from the Hecata as a clan, which is a trait inherited through the Embrace, the Clan of Death is the Hecata-only political organization that interacts with other sects and factions at the direction of the Anziani of the 1444 Chamber. They often assist other factions with their necromantic Oblivion expertise but do not get involved directly in sect wars due to the Promise of 1528. The true interests of the Anziani are unknown to members at large, but in general the Clan of Death seeks to cultivate influence in every domain they participate in, among kine and vampires alike. Their members are only those of the Hecata bloodline.

Who is the Clan of Death?

The Hecata are both a clan and an autonomous (autarkis) faction which has a treaty of non-interference with the Camarilla. The “Clans of Death” is a term used on SbN when discussing the faction as a political entity, and “Hecata” is used when discussing an individual Kindred’s line of descent – aka, clan! But in general, Clans of Death is otherwise synonymous with Hecata; those Hecata who give their loyalty to the Clans of Death cannot also give it to any other faction. Conversely, for a Hecata to pledge loyalty to another faction, such as the Camarilla, is to remove them from the political ranks of the Clans of Death, essentially making them outside the Family. The sole exception to this rule is the Illuminare, another autarkis faction with whom the Seattle Clans of Death have made an alliance in the face of the coming end of the Promise of 1528.
The Family operates under a strict veil of secrecy, a rule known as omertà, which dictates that Clans of Death business stays Clans of Death business. The inner workings of the clan, including any details of the Reunion, the Promise, the inner structure of the Anziani, current plans, and, very especially, the arts of necromancy, are to be held strictly within the Clans of Death itself. Necromancy as a service may be sold; the knowledge of how to perform it may not. Omertà applies at a loyalties level, not a clan or heritage level. Telling or teaching secrets to someone sworn to another sect or otherwise not part of the Clans of Death, regardless of their clan heritage, will have consequences if discovered.
True mercenaries, neutral in the ongoing cold war between Camarilla and Anarch, the Clans of Death sell their services to all comers, serving as advisors, killers, mediators, and fixers. Members of the Clans of Death may not benefit politically from such interactions with other factions; they engage in the prestation system sparingly, if at all, leery of the ties it forms to outsiders. They may, however, benefit in monetary and other material ways, and while they may shy from formal Boons, they often do trade in the promise of future favors.
Clans of Death members additionally cannot hold Camarilla (or any other faction) titles or official positions, saving only for those very few individuals (such as de Camden) who are so powerful in their own right that they can walk that line. But everyone is aware that these few are walking a very narrow line; and this is not something that can be accomplished by anyone less powerful.
Intra-clan rivalries and old hatreds were not wiped clean by the Family Reunion; the Clans of Death, like the Camarilla or the Anarchs, are as internally subject to power struggles and grudges between bloodlines as any faction of Kindred can be. In light of this, it is a rule, as handed down from the Anziani in Venice, that no Hecata may contract another Hecata to kill their rival; if you want them removed, you must do it yourself. Regardless of any such grudges, when the Clans of Death are faced with external threat, their unity is their strength. They will band together and present a unified face, setting aside all other considerations to meet the threat with extreme prejudice.

Seattle Factions

The domain has six total factions, split between the three different sects of the Camarilla, Anarchs and Autarkis.


 

Loyalist

Tolerates

The Clan of Death, due to their independent, mercenary nature and the Promise of 1528, currently Tolerate and are Tolerated by all other save the Illuminare.

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Pioneer

Tolerates

The Clan of Death, due to their independent, mercenary nature and the Promise of 1528, currently Tolerate and are Tolerated by all other save the Illuminare.

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Anarchs

Tolerates

The Clan of Death, due to their independent, mercenary nature and the Promise of 1528, currently Tolerate and are Tolerated by all other save the Illuminare.

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Illuminare

Alliance

 

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Unseen

Tolerates

The Clan of Death, due to their independent, mercenary nature and the Promise of 1528, currently Tolerate and are Tolerated by all other save the Illuminare.

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Clan of Death Leadership


The important SPCs in Seattle’s Clan of Death Faction

Olivia Canche

Clan of Death Councilor

(She/Her)

One of three members of the Clan of Death Council faction in Seattle, a Pisanob. She survived with the clan in Mexico over seeing political dealings with the government, crime families, and other kindred. Using her politics and connections to benefit the clan, her necromancy, and collect artifacts. Asked by the newly formed Hecata to go to Seattle to aid the sect in navigating their political movements.

Jean St. August

Clan of Death Councilor

(He/Him)

One of three members of the Clan of Death Council in Seattle, a Milliner. In Maryland he worked with investments, hostile takeovers, and power plays back in Maryland for the clan. Newly appointed to Seattle to aid in clan security and organization. He has connections with law enforcement, security firms, and legal firms.