Server Rulings
Corebook
• Craft Bloodstone: The Creation is done after 1 hour of chanting and is completed at reset. It lasts for one full irl week unless destroyed.
• Wake with Evening’s Freshness: With the ritual roll not required unless they are in danger, you must inform the ST in solo campaigns if you have prepared this as soon as daysleep approaches. During regular play, it must be mentioned in your post as being set up.
• Dagon’s Call: Duration: After blood has touched the target the user has up to one IRL Month to use the discipline.
All others approved
Book of Nod Apocrypha
• Shape the Sanguine Sacrament: Changed from previous version, this power does not work to remove Scour Secrets damage.
• Blood Apocrypha: Approved
Blood Sigils
• Astromancy: Approved
• Bind the Accusing Tongue: The cord remains wound until either the target passes the test or until an amount of weeks passes equal to margin on ritual test.
• Craftmaster: critical win lasts 3 weeks (3 nights), any rolls made using this power cannot be used for leveling as it does not represent the skill of the character nor development. – If used regularly against merits such as Retainers, there can be negative
– If getting blood from a Contact, an appropriate hunt roll is needed. Their skill rating depends on if it is the Contact’s area of expertise or not. Refer to chart below.
• Depth of Nightmare: Approved as RAW
• Le Sang de l’Amour: An ask is required for the resolve + awareness roll.
• Silentia Mortis: Approved
• Tiamat Glistens: Will use the alternate guidelines presented. Success on Tiamat’s Glisten on a Furcus adds 1 automatic success to a Blood Sorcery Ritual subsequently performed at that location; a critical win adds 2 automatic successes.
• Viscera Garden: For full safety of Masquerade Breaches use a Haven 2 otherwise at your own risk.
• Blood Sigil: Sense the Unseen roll is required, diff 2 if touching the sigil/tattoo, diff 3 if only looking. It persists through Fleshcrafting and PHG.
• Nepenthe: Permanent stains are remain until the character drops in Humanity or takes another dose of Nepenthe. Characters with permanent stains roll for Remorse every night upon waking.
• Seeing with the Sky’s Eyes: Approved
• Seeking Tiamat: Use of this power requires use of the ask the st system. On a success, the Blood Sorcerer can locate a 1 dot Furcus; a critical win can locate a 2 dot Furcus. This can replace extended tests to locate Furcae.
• Soul of the Hemonculus: A month equals four weeks, submit an update upon completion. This is not a retainer, no need to purchase these with dots. You can only have one at a time. This will not be treated as a substitute child due to tenets.
• Stone of the True Form: Storyteller discretion. Oldest language == First language they learned
• Trespass: Each travel through cracks, liquid blood etc. costs 1 superficial willpower. This power follows the rules of Obfuscate.
• Viral Haruspex: Banned.
• Compel the Inanimate: Approved
• Ergregore Consultation: Banned
• Riding the Earth’s Veins: Requires an ask; STs will determine where the character emerges.
• Fisher King: Works as Clairvoyance, lasts 1 month and can only have one active at a time. Questions will be answered at ST discretion.
Players Guide
• Seal the Brand: This cannot be used to hide a thin-blood tattoo, it will always show over anything put on it. If they touch the hot metal they must make a Frenzy test at Difficulty 2.
• Calix Secretus: Can only store Blood once in an object till it’s empty again. Don’t try to make infinite Blood stores and don’t be cheesy. We are testing this one currently, if it becomes too cheesey we will add a limiter.
• Fire in the Blood: Can only be used once on a victim per night.
• Feast of Ashes: The pool is made of remaining Willpower, and can only be cast on the same victim once per night.
• Invisible Chains of Binding: Approved but don’t be cheesy. Someone frozen by the chains has the ability to reroll to break free once per hour against the initial user’s roll. People frozen can use Disciplines that do not require big movements.
• Dominion: Don’t forget this will affect coterie mates
Chicago Folios
Rituals of Chicago and Milwaukee (Chicago Folios)
Only Camarilla/Pyramid Tremere who come from the Chantry of Chicago or Milwaukee may acquire these rituals. Your character must come from either of these cities by background (and must have spent enough time there to learn them) and their city of provenance will lock which rituals they are allowed to learn (e.g. a Tremere from the Chicago Chantry will not be able to learn the rituals of the Milwaukee Chantry and vice versa).
Learning any of these rituals after character creation requires a pre-existing Mawla of either of these chantries, or a Storyteller-approved reasoning. If your character leaves the Pyramid and/or the Camarilla, access to these rituals and/or their Mawla will be lost.
• Calling the Aura’s Remnants: Approved
• Eyes of the Past: Approved
• Illusion of Peaceful Death: There must be at least 1 slake remaining in the body, at the discretion of the ST pending other wounds inflicted.
• Gentle Mind: Approved
• Unseen Change: Approved
• Innocence of Child’s Heart: Banned
• Rending the Sweet Earth: Approved
• Protean Curse: Approved
• Sanguine Watcher: Approved
• Bladed Hands: Approved
• Illusion of Perfection: Approved
• Haunted House: Approved, Masquerade threat potential
Let the Streets Run Red
• Letter Ward: Approved
• Blood Message: Approved
• Herd Ward: Approved
• Sleep of Judas: Approved
Sabbat
Blood Sorcery
• Transitive Bond: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Players must inform other players of the use of this power on a ghoul, if other characters are to feed from the ghoul in question.
• Reclamation of Vitae: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Warning: it will gain you 2 stains for intentional murder, as well as cause the loss of related retainer dots.
Rituals
• Beezlebeatit: Approved
• Communal Vigor: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.
• Galvanic Ruination: Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Be aware of the danger of this one in use: if used against a faction or sect it will spell execution if the characters are found out. This is not permitted OOC to be used against key location on the server, which is to say the faction locations and hunting grounds that have been noted in #locations-and-information.
• Simulacram Gate: Banned for player characters. Due to its history of only one being known in existence, this is strictly an ST tool.
Players Guide
Blood Sorcery
• Scour Secrets: Shape the Sanguine will not clean these books nor will anything else, they are stained.
• Blood Aegis: If you already have a rouse check of your own vitae at the ready with Shape the Sanguine Sacrament, then the first rouse is unneeded, but follow-ups may need the rouse.
Blood Sorcery Rituals
• As Fog on Water: Approved
• Douse the Fear: This was originally called Dampen the Fear
• Seal the Brand: This cannot be used to hide a thin-blood tattoo, it will always show over anything put on it. If they touch the hot metal they must make a Frenzy test at Difficulty 2, with +1 agg damage if they keep holding onto the metal.
• Calix Secretus: Can only store Blood once in an object till it’s empty again. Don’t try to make infinite Blood stores and don’t be cheesy. We are testing this one currently, if it becomes too cheesey we will add a limiter
• Soporific Touch: Ishtar’s Touch was renamed.
• Fire in the Blood: Can only be used once on a victim per night.
• Feast of Ashes: The pool is made of remaining Willpower, and can only be cast on the same victim once per night.
• Guided Memory: Banned
• Invisible Chains of Binding: Approved but don’t be cheesy. Someone frozen by the chains has the ability to reroll to break free once per hour against the initial user’s roll. People frozen can use Disciplines that do not require big movements.
• Antebrachia Ignium: This is Creatio Ignis
• Dominion: Don’t forget this will affect coterie mates
Gehenna War
Blood Sorcery
• Blood’s Curse: Approved
Blood Sorcery Rituals
• Blood To Water – Approved
• Revealing Crimson Trail – Approved, Please CW for gore
• Innocence’s Veil – Approved
• Atrocity’s Release – Banned
• Reawakened Vigor: Banned
Cults of the Blood Gods
As with other cult rituals these are locked to SPC Mawla of their respective cults or being a member of the Illuminare. Of course, players can teach other players.
• Coax the Garden: Approved (Bahari)
• Eden’s bounty: Approved (Bahari)
• Dampen Fear: Approved – Renamed Douse the Fear in Players’ Guide. (Church of Caine)
• Fire in the Blood: Approved – See Player’s Guide Homebrew above. (Church of Caine)
• Creatio Ignis: Approved – Renamed Antebrachia Ignium in Player’s Guide.(Church of Caine)
Forbidden Religions
As with other cult rituals these are locked to SPC Mawla of their respective cults or being a member of the Illuminare. Of course, players can teach other players.
• Enrich the Blood: Approved (The Penny Dining Club)
• Enhance Dyscrasia: Approved (The Penny Dining Club)
• The Shroud of Silence: Approved (The Shepherds of Ur-Shulgi)
• The Bloodless Feast: Approved (The Bloodless Pilgrims)
Blood-Stained Love
• Ripples of the Heart: Approved with homebrew – changes to mortal resonance only last one in game night/irl week, and Compulsions last four in game nights/irl weeks unless resolved; requires OOC consent for use against PCs.
In Memoriam
• Shared Memory: Approved; additional characters experiencing the memories gain nothing if they were not present for the event when it originally occurred. This is best used for providing plot hooks and understanding of characters’ experiences.
• Stolen Memory: Approved, can only go back to Sire.
• Guided Memories: Banned.