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Players Guide

Any Merits and Flaws from Companion or elsewhere that were previously considered to be mortal or ghoul specific will now follow the Players Guide rulings; Merits and Flaws with the Sun icon next to them in the book may be taken by Kindred, Ghouls, and Mortals.

Resources Clarification
Resources can be separate merits and values, if the income is from different sources; these dots don’t stack. For example, a thief has two dots of Resources and then another 1 dot from a daytime job. This does not mean the character has 3 dots of Resources, but merely one 2-dot stream of income and one 1-dot stream.

Fame
Fame can be taken in Kindred Circles, but it should be carefully differentiated from Status. This Background is capped at 2. Kindred Fame 1 can be achieved through our ask-the-st system; Kindred Fame 2 is likely only gained from campaigns. Kindred Fame can’t be taken at CC.

Business Establishment (••) or (•••)
This is now a requirement for Player Owned Locations, to represent the location’s benefits and its drawbacks.

Furcus (• – •••)
Move your haven or purchase at CC. Each dots adds one die to Ritual or Ceremony dice pools when done at the furcus. This also subtracts one die from Social pools to calm or seduce mortals, while adding one die when interacting with mortal occult groups at the location.

Machine Shop (•+)
This Merit is approved. Given its similarities to our Studio Homebrewed Merit this will be specific for blacksmiths and more mechanical things. Haven: Studio will remain as a fine arts Merit for Havens. As per other related Haven Merits, players will select a spec from their sheet that will receive the bonus. Viable Skills for Machine Shop bonuses are Firearms, Drive (car repairs and similar work come under Drive), Craft (blacksmithing or related skilled trades).

Shared (•) or (••)
Banned.

City Secrets
Banned at CC, possible Campaign reward.

Famous Face (•)
Approved; not required for characters with famous people as FC. CC or PHG/Vicissitude locked.

Ingénue (•)
Approved, however, the feature isn’t strictly coming from a youthful or childish appearance, doing so breaches the server tenant about children in play and can net a ban. Do not make characters like this for general server comfort. This instead comes from their actions, expressions, and mannerisms. CC or PHG/Vicissitude locked.

Remarkable Feature (•)
Approved. Required to have unique physical traits such as extreme height or unique eye colors. Unique hair color or cut does not qualify. This only works for the first three rolls (including a Social hunting roll if one is made) against someone till it stops working. CC or PHG/Vicissitude locked.

Stench (•)
Approved. This smell comes from a supernatural source, never medical, and it shouldn’t be discussed or described as such. Getting too close to someone while Obfuscate is active can and will break it due to the smell, roll Wits/Resolve + Awareness vs Wits + Stealth, with the penalty.

Transparent (•)
Approved, the character must have 0 dots in Subterfuge to take this.

Vessel Recognition (•)
Approved. To take post-CC, PC must study and feed from mortals who are Herd or Blood Dolls of another vampire in an extended test.

Vein Tapper (•)
Approved. Their hunting style must involve feeding from those who are unaware or unconscious. Remember when feeding from drugged victims to take the penalties from Tainted Blood (VTM: Corebook, page 310). Alleycat surprise attacks or Sandman break-ins/druggings are both valid approaches. Baggers can drink their blood bags but only in private away from others. If they attempt to feed in front of others, regardless of whether those others are mortal or Kindred, they are simply unable to feed. They must be alone.

Luck of the Devil (••••)
May only be taken at CC. It can be used against your character and their related Merits at will; full communication and consent obtained in advance with an ask is required to use it against another player’s character or their Merits. Use at your own risk; this can and will burn Merits fast.

Nuit Mode (••)
CC locked as it is a quirk of the blood. It is lost if they ever reach BP above 1; there is no refund as there is no equivalent exchange.

Starving Decay (••)
Approved

Twice Cursed (••)
Approved. Consider how Banes interact and if they are viable given the character’s current build. If they are currently unable to take one of the Banes, they cannot take this Flaw.

Check the Trunk (•)
Approved. To take post-CC you must make an ask.

Side Hustler(••)
Approved. To take this post-CC you must make an ask and do an extended test.

Tempered Will (•••)
Approved. Cannot be purchased at CC, but can be earned in-game. It does not work on Amagalm powers where Dominate or Presence is the secondary power.
To earn it in-game:
1) Must be actual hostile situations vs an enemy who means them either physical or social/emotional harm and is an SPC being controlled by an ST;
1.1) If they fail to resist, they must use a WP point (even if this takes them into impaired or Agg status) to resist for a turn, representing learning that resistance;
1.2) If they pass, the roll counts toward buying it

They must have three minimum of these types of encounters to be eligible.

Untouchable (•••••)
Banned at CC. Possible campaign reward.

Knowledge Hungry (•)
Approved – On a failed roll the character will be affected by their object of study per the Toreador Obsession Compulsion, with pools to take any other action than reading or talking about the object of their focus taking a one die penalty. The effect lasts until they can no longer perceive the object or the scene ends.

Prestation Debts (•)
Approved

Risk-Taker (•)
This is the renamed Living on the Edge Flaw from the Companion.

Gehenna War

Bonding

Bonds of Fealty – Must be taken at character creation and starting disciplines must have Dominate. Need usual player’s consent for blood bonding if used with a PC.

Enduring Bond – approved

Blood Ties Consanguineous Sense – Approved, only works with direct line. CC locked.

Consanguineous Influence – Approved, CC locked.

Sins of the Fathers – Approved, CC locked.

Looks

Flaw: Unblinking Visage – Approved

Mawla

Flaw: Secret Master – Must work for the Mawla 4 nights in a story at diff 4, flavor per your mawla with an ask

Diablerie 

Flaw: Blatant Diablerist – Approved, this is hard mode

Flaw: Inherited Bane- Approved

Forbidden Religions

Merit: Semblance of the Methuselah ( •/•• ) – Approved (CC or appearance change)    

Merit: Penitence ( • – ••••• ) – Approved (keep within tenets)

Flaw: Horrible Scars of Penitence ( • ) – Approved (Take from CC for wounds as human, hands or face)

Flaw: Groveling Worm ( •• ) – – BANNED

Merit: Unholy Will ( ••/•••• ) – Approved

Flaw: Beacon of Profanity ( • ) – Approved

Merit: Zealotry ( • – ••• ) – Approved

Flaw: Crisis of Faith ( • ) – Approved

Flaw: Disease Vector ( • ) – BANNED

Flaw: Plaguebringer ( •/••) – BANNED

Merit: Cold Dead Hunger ( ••• ) – Approved

Merit: Pack Diablerie ( •• ) – Approved

Children of the Blood

General merits/flaws can be taken by any character with appropriate backstory support per usual. Cult-specific merits/flaws can only be taken by current or former members of the cult under which the merit/flaw is listed.

General Merits/Flaws:

Merit/FlawApocryphal Texts (Can be purchased as merit or Flaw) Approved

MeritInspired Artist Approved, remember that Awe breaks in combat.

MeritTraveling Preacher Approved, but since there is no traveling on this server generally. It’s more of a background flavor merit.

FlawExcommunicated 2 Dot is permitted, 5 Dot is banned.

Flaw: Faithless Approved

Ashfinder Merits/Flaws:

This Group is Banned.

Bahari Merits/Flaws:

Merit: Gardener Approved, but banned above level 3. No Kindred. No Territory.

Merit: Dark Mother’s Song Approved, but reduced to a +2 to be added to pool. Remember to back your roll with the RP itself.

Church of Caine Merits/Flaws:

Merit: Fire Resistant Approved

Flaw: Schism (Lasombra only) Approved

Church of Set Merits/Flaws:

Merit: Fixer OK, but the leverage would need to be roleplayed out. This will also require ST supervision, so please make an ask when using this merit.

Merit: Go to Ground Approved

Merit: Vigilant Approved

Flaw: False Alarms Approved

Cult of Shalim Merits/Flaws:

Merit: Gematria Approved

Merit: Insidious Whispers Approved with player consent.

Flaw: Empty Approved, be aware it will affect ALL social rolls including those against Kindred.

Mithraic Mysteries Merits/Flaws:

Merit: Bargainer Approved

Merit: Bull-Slayer Approved

Flaw: Failed Initiate Approved

Nephilim Merits/Flaws:

Merit: Archangel’s Grace Approved

Flaw: Yearning Approved, this is required for any character who leaves the cult even in background.

Haven Merits:

Merit: Holy Ground Approved, mortal cultists only.

Shrine: Approved

Domain is not used on SbN, however some may be used with a Coterie. Refer here.

Blood-Stained Love

Up All Night: Approved, but only available at Character Creation or with relevant change opportunities such as PHG criticals. Nosferatu with the alternate Bane can take this Merit at 2 dots.
Soothed Beast: Banned
False Love: Banned
Two Masters: Approved

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