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Oblivion Adjustments/Notes

Aura of Decay: Aura of Decay’s rot will radiate out from around the user’s body; clothes and other small objects on the user’s body will not be affected.  A reminder that the damage inflicted by this power is slow and gradual, being applied over the course of an entire scene. It is not an immediate rot.

Where the Veil Thins: For the server, certain locations will be set as a default Impenetrable or Absent status. All cemeteries, churches, other places of worship, and other places where the grounds have been consecrated are Impenetrable, until or unless actions are taken to change this status; in that latter case, consult with STs. Any location where the ceremony Split the Shroud has been used will have an Absent shroud. When using Where the Veil Thins in any other location on server and the roll is successful, make a post in #ask-the-st regarding it and the STs will provide a Shroud thickness of Thick, Thin, or Frayed.

Binding Fetter: When using this ability in a scene, please make a post in the #ask-the-st channel detailing the complete situation at hand. This ability works best as part of a minor ‘story arc’ which will require Storyteller oversight at least at the beginning. Please come up with a plan detailing the situation and what you want to do with the character — who you envision the fetter being attached to, what the fetter is, etc — and STs will confirm if it plausible and/or help to flesh out the details. If you’d prefer to be ‘surprised’ without planning to this level, simply tell the STs where the character is looking and they will flesh it out for you.  As part of this process, if you wish to write a scene using a particular type from among those provided in Cults of the Blood Gods or the corebook, you may request that wraith type in your ask post. Otherwise, you will use the homebrewed stats provided below for an Average Wraith.

The difficulty to find a fetter is 3 and the -2 penalty to Wits/Dex does not affect the searching roll.

Summon Spirit / Compel Spirit: Once your character has access to a fetter, contact an ST in order to determine what type of spirit it is if you do not already know from the Binding Fetter ruling; or choose to use the Average Wraith stats. Once summoned, the wraith can be Compelled to obedience or Bound, etc, using the appropriate ceremonies; or social rolls may be employed instead. In using social rolls in this manner, wraiths work like any SPC. They can be persuaded, manipulated and lied to when you attempt to make them work for your character. Be reminded that using Compel Spirit after a successful summoning is the stick, where persuading is the carrot; Compel means the character is essentially forcing and intimidating the wraith to work for them.

Wraiths can be developed to Contacts and Allies through RP and carefully cultivating the relationship. Using Compel Spirit will not work towards building a friendly relationship with them.

If the character summons the same wraith again, the type remains the same, so mark down the spirits your character intends to interact with regularly. Every time they summon the wraith, unless it’s on a task they have previously appointed (and/or there are successes left from your Compel ritual), they will need to persuade it again to work for them.

Shadow Step

-Using a scope to spot shadows far away is possible, but it is up to the ST discretion if they can see anything big enough; angles can and will factor into this.
-When taking a ghoul, if the character stains on the rouse the ghoul will take 1 superficial WP. Ghouls take 1 agg from vampiric blood protecting them in the Abyss, but regular mortals will die. Remember that the traveling partner must be willing, else it will require a successful grapple contest by the person using Shadow Step. Arms of Ahriman will break when using Shadow Step, so this cannot be used for grappling and taking someone over simultaneously in the same turn. Characters can only take one person with them through the shadow.
-If the character is attacked during the combat turn in which they are using Shadow Step, they can either dodge or take the hit. Doing either will not change the outcome of Shadow Step, unless it is a called shot or a grapple. If the character has already positioned themselves fully within the shadow in the turn prior to the grapple or called shot, they will disappear.

Average Wraith Stats

Attributes: Wits 4, Strength 3, Stamina 3, Dexterity 2, Composure 2, Intelligence 2, Resolve 2, Charisma 1, Manipulation 1
Secondary Attributes: Health 5, Willpower 4
Skills: Stealth 3, Occult 3, Awareness 3, Academics 2, Insight 2, Intimidation 2, Brawl 1, Investigation 1, Persuasion 1, Subterfuge 1, Medicine
Disciplines: Auspex 3, Obfuscate 2, Dominate 2

Unlike some more ‘gifted’ variants of wraith, Average Wraiths have no ‘special’ abilities beyond those common to all their kind. An Average Wraith cannot possess humans other than through use of the appropriate Ceremony, nor utilize telekinesis. As with spectres, they can manifest physically in order to affect their surroundings; this is also the only time they can be struck by attackers. Average Wraiths are often employed by necromancers for the purposes of surveillance, intelligence-gathering, and research assistance. When manifesting physically, they can attack or contribute to teamworked physical/brawl rolls.

Sabbat

Umbrous Clutch
Accessible to all. We have removed the auto stain given in the discipline, but be aware of the chronicle tenet on torture with Mortals, as that will cause torture stain(s). Kindred that are aware of this being an ability by the user, either by being warned in the moment or trusting them and having been told beforehand, do not need to check for Frenzy.

Ceremonies
Note: It is for certain that the mechanical aspects of these ceremonies will be reviewed again in order to better concrete them.

Blinding the Alloy Eye
Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher.

Harrowhaunt
Only purchasable by characters with a Sabbat background or having been taught by an ex/Sabbat teacher. Harrowhaunt as used by players, requires the capture, torture and murder of multiple humans (minimum at 3 mortals) done in one night. The bones must be buried around the haven. This will set the frenzy test difficulty at 2, and can be done once more time to stack it to a maximum of 4.

Befoul Vessel
Accessible to all. The prerequisite is assumed to be Necrotic Plague.

Players Guide

Oblivion

• The Binding Fetter: Difficulty to find is 3, Wits + Oblivion was added as a search pool. The -2 Penalty to Wits/Dex does not affect the searching roll.
• Oblivion’s Sight: It is not a breach unless activated in front of mortals. Cannot be turned off willingly due to Duration (one scene). Two dice penalty when interacting with mortals and now the eye fully turns black.
• Arms of Ahriman: Health for Arms removed, the resistance pool for Arms grappling is no longer a Mental pool but a Physical one.
• Fatal Prediction: Make an ask when using this power. Duration of “24 hours” is one IRL week on server. This is a replacement to Fatal Precognition, but we will allow both in play and can replace the pre-req for Death Rattle. If the target does die, the character will take the stains from the kills.
• Where the Veil Thins: Renamed from Shroud, now uses Int + Oblivion instead of Wits.
• Aura of Decay: All social pools take a penalty, inflict 2 Superficial to those who eat the food.
• Passion Feast: The Hunger does not return the following night.
• Shadow Servant: On server, this is a Potence 1 Amalgam to keep it in-clan for Lasombra. The duration of the scene is what the shadow watches, then it must return.
• Touch of Oblivion: Must have a grapple before being used. Can give torture Stains.
• Necrotic Plague: Two Stain activation cost removed.
• Skuld Fulfilled: Stamina + Medicine was changed to Stamina + Stamina

Oblivion Ceremonies

• Host Spirit: Can now use Wraith Skills in replacement of their own at ST discretion. Willpower no longer heals when the Wraith leaves.
• Shambling Hordes: Crit doesn’t double the amount raised anymore

Book of Nod Apocrypha

Ashen Relic: Approved, a critical roll allows it to surpass sunlight restrictions. Locked to Ministry and Hecata.

Wisdom of the Dead: Approved

Blood-Stained Love

Maw of Ahriman: Approved with homebrew- this is considered Lasombra Oblivion for the purposes of SbN Discipline Learning. Note: any person other than the user who touches a void orifice takes 1 aggravated willpower damage even if not a bite.

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