Banu Haqim Bane (Homebrewed)
When a Haqimite feeds on a slake’s worth of kindred vitae, a Hunger Frenzy roll must be made whether Hunger is decreased or not. If the roll fails, then the Haqimite will do everything in their power to slake their hunger down to hunger 1 on kindred vitae. When they hit hunger 1 under this clan bane, they will detach from the vampire and do everything in their power to slake their hunger on human blood down to hunger 0 (killing the mortal). Diablerizing a kindred under this bane is a conscious choice of the Haqimite (which needs both players’ consent).
When a Haqimite feeds on a slake’s worth of kindred vitae, a Hunger Frenzy roll must be made whether Hunger is decreased or not. If the roll fails, then the Haqimite will do everything in their power to slake their hunger down to hunger 1 on kindred vitae. When they hit hunger 1 under this clan bane, they will detach from the vampire and do everything in their power to slake their hunger on human blood down to hunger 0 (killing the mortal). Diablerizing a kindred under this bane is a conscious choice of the Haqimite (which needs both players’ consent).
Hunger Frenzy Test difficulty = 2 + bane severity. This bane-induced frenzy only ends when the scene changes or at hunger 0 (if possessing methuselah’s thirst, draining a human completely works in lieu of hunger 0).
Banu Haqim Variant Bane
They cannot take Invigorating Vitae. Retainers being fed Blood from the Banu will take 1 Agg health but only for 7 real-time days once being fed; during these 7 days they are not able to be used in-game as they must heal.
Brujah Variant Bane
Brujah players are required to inform other parties when making asks regarding the outcome of Messy Critical; they are expected to also ping the players in the ask and gather their consent in the possible outcome. Brujah who uses this Bane to be unpleasant or hostile to players OOC will have this Bane removed. We have extended this Bane to affect not only the Brujah’s target but also their environment, personal self or other thematic effects. (This Bane doesn’t work in combat, as per clarifications from WoD) This does not activate on anything that is not a Skill Check, so Discipline rolls or Attribute + Attribute rolls such as Composure + Resolve will not activate it.
Hecata Variant Bane
If the Flaws from the Bane are removed, removal must be maintained either through RP or rolls done to keep them from resurfacing. This maintenance should be semi-regular; we are not going to set a requirement but ask that players with this Bane keep it in mind. If not, the Flaws will reappear. Examples of this could be maintaining Haven; ensuring their finances are straight or showing up to work to keep Resources going; current or possible Retainers being treated well enough to prevent them turning on the Hecata.
Lasombra Bane
If they wish to use technology without their bane coming into effect, they must be using something hardwired in. Old school landlines will work for them, though the voice will still sound garbled without succeeding on a Technology test at Diff 2 + Bane Severity. However, sending a text with a modern phone will not work without succeeding on the Technology test. If they desire to use a PC without a test, they must use something from the early 90s or earlier, but the text will be riddled with typos and the screen will blur randomly. Any technology that uses wireless signals, such as wifi or bluetooth, will immediately flatline, unable to be used.
Ministry Variant Bane
BoL must be done in the same scene (before leaving the area). It does not say slake, meaning it can be done at Hunger 1 as long as there is fresh blood in the system. Blood Bags do not work for this.
Nosferatu Variant Bane
The Infestation comes to the location the Nosferatu is in, not to the Nosferatu themself. Hunting from the Infestation is Difficulty 4, with the pool suffering a penalty equal to the Bane Severity + 2. All Factional Kindred locations have protections against these vermin except for the Pioneers who already do not allow Nosferatu. Unliving Hive and the Infestation must be two different species/types of animal. Rolls that involve Int or Resolve take the concentration penalty. Social tests are also affected except for Intimidation, Streetwise, or Nosferatu to Nosferatu interactions; all of these are still up to ST discretion, so make an ask.
Ravnos Bane
Changed to 4 nights, instead of 7 nights. The location must be a mile apart.
Ravnos Variant Bane (Homebrewed)
The Ravnos vitae thrives on secrecy, illusion, and misdirection. When their secrets are exposed, so too are their vulnerabilities. Whenever anyone learns a secret kept by the Ravnos, they gain power over them; this secret could be as minor as a cherished hobby they find embarrassing enough to hide or as dangerous as the identity of one of their Touchstones, and anything in between. The secret must be relevant to their current life, and insignificant or outdated secrets, such as the name of an Ancilla’s childhood pet, a mask from lifetimes ago, or a long-forgotten favorite ice cream flavor, do not apply. If the Ravnos is confronted to their face with evidence or knowledge of the discovered secret, they suffer a penalty equal to their bane severity to resist supernatural powers used by their secret-wielding opponent, while the opponent receives an equal bonus to resisting the Ravnos’ Discipline powers for the remainder of the session. Any given secret can only be used against the Ravnos by the same individual three times before the impact is lost; of course, depending on the nature of the secret, those who know it may be able to cause trouble for the Ravnos in other ways.
Salubri Bane (Homebrewed)
When a non-Salubri drinks one slake worth of Salubri vitae (whether Hunger is decreased or not), they must make a Hunger Frenzy test at a difficulty of 2+the Salubri’s bane severity (3+ for Banu Haqim). If the test is failed, they will continue to feed until they are forced off. If they are unable to feed on the Salubri and fail the roll they will immediately do everything in their power to slake their hunger on a human; if they are at Hunger 1 when the test is failed, they will slake to 0 (aka fully draining and killing the human). Diablerizing a kindred under this bane is a conscious choice of the (which needs both players’ consent).
This bane-induced frenzy only ends when the scene changes or at hunger 0 (if possessing methuselah’s thirst, draining a human completely works in lieu of hunger 0).
Toreador Variant Bane
This only applies on potentially lethal feeds or any feeds where Health damage is taken. Refer to the Feeding Chart (VTM: Corebook, page 212)
Tremere Variant Bane
This cannot be taken by thinbloods.
Tzimisce Bane
Must be defined as a person, place or item. To the same degree of Ventrue bane or Toreador Aesthetic. Specific enough to be a bane not broad enough to be easily fulfilled. (Seattleites as a Tzi bane) “Seattleites whose families have been living in Seattle for at least X number of generations” would work, given the idea of ‘belonging to the land;’ anyone in the city would not.
Ventrue Bane
The roll to see if a mortal fits your character’s feeding preference is targeted. You can roll up to a max of 3 times in one scene/location, as long as you use the reroll function, thus spending willpower each time until successful.
Example:
Roll 1 fails, use WP, if fails may roll again
Roll 2 fails, use WP, if fails may roll again
Roll 3 fails, use WP, if fails must change scene to try again.
Ventrue Variant Bane
Only available to 12th gen and up. Lowering Generation in-game will lead to the Bane swapping to the other one unless the character has Twice Cursed. They pay for the Scene/duration of the fight. Ventrue cannot use this Bane to suss out if someone is of a lower Generation; instead, they do not know why it seems to be happening if they know at all.