Clan meetings are to be agnostic of sect or political ties, these meetings are called with the primary focus of the clan first. Even if the Primogen is running it and the character may be an Anarch, it is still about the clan with no relation to the political factors nor negative outcomes from being of a differing faction, unless reason is given.
Those shunned by the clan status, (not faction) will not be welcomed to Clan Meetings, though only the Primogen or representative-led ones will bar the shunned person. Meetings with an absent Primogen or Representative will be dependent based on the discretion of the attendees.
During meetings we will be using threads and a masterpost style similar to how we do campaigns to cover all of the topics that want to be discussed. What this means is that you’ll do smaller posts, even just one line sentences in this thread and when you feel it’s over or you simply want to, you combine all of your posts with a header and put it into the appropriate channel on server. This is to allow as much play as possible for different sized clans and timezones, there is no turn order unless asked for specifically.
You can either do one master post or a series of master posts, but you must post it within that week to get the experience for that week, unlike campaigns. If you are unable to because of the meeting running later than anticipated or because of timezones, you are free to let the Justicars know and they’ll add your exp on once the masterpost is made.
Meetings called by Players:
1. Players may write to their primogen or clan representative and they will get the word out for them, no longer do you need to meet PC individually and hand invite. As long as your character has written an introductory letter to the tower they will be informed of the meeting.
2. If there is a meeting that isn’t involving the use of the Primogen to inform everyone, or is a deliberate attempt to exclude a player character… The person organizing this must inform the player OOC within the clan channel and openly and in good faith communicate an outcome or a plot in which could be developed from this, prior to the meeting being arranged or held. Be considerate and polite to other players essentially.
3. If your character feels slighted or bothered by the outcomes or happenings during a meeting, they may write or call/text during and report this to their primogen. What happens? Who knows.
Meetings held by the Primogen or Clan Representative
1. Players can OOC ask for the meeting to be held by the primogen if the majority of the clan intends to attend or if someone plans on holding one and invites the primogen/rep.
2. The Primogen or representative will be played by an Archon or a Justicar and the SPC may be taking lead or may sit back depending on the direction of the meeting, they are there to supervise the behavior within the meeting. These meetings will always be held in a kindred-safe location.
3. Primogen meetings may entail some sort of mission or directive as they are more clan business-oriented. We are going to ask OOC for an agenda or range of topics that the clan would like to discuss prior to the meeting and if you have anything, please let us know.
Projects are a system from the book that we’ve adapted to better fit the style of roleplay we do here on the server. It’s intended as a background project that’s being done by the merits given by the PC and if accomplished will give the entire clan (Those that contribute either to the original test itself or the regular upkeep of it) free access to a certain merit/dots.
The first step to setting this up is to call a clan meeting with the clan’s Primogen or Representative present. During the meeting they will discuss the idea of a project and we’ll meet with you OOC in your clan channel to discuss the possibility of this/what could be obtained.
Some things will only require a small test or a series of roleplay scenes, such as gaining status with another clan and aligning with them which requires your clan overall befriending a certain amount of another clan.
Other gains such as merits will require something called a project.
– You decide what you want to do as a group and this requires the majority to agree.
– You then make a roll as a group which cannot be used to level anything based on skill+merit+tw against a difficulty determined on how much will be gained. Multiple projects means multiple rolls and stakes.
– You will give up stakes (merits) to represent this background project.
– It will take a set amount of time to accomplish.
– Those who contribute will gain the merit/gains for free, those who join later and help in upkeep will gain it as well.
A project works in this way and we’ll use an example to make it clearer.
Step 1; Tzi want neutral ground secure to practice zulo form. Players have defined this goal
Step 2; They break into two teams to accomplish this or more depending on the nature of the test.
– Team 1; Scouting property that is secluded and out of the way. Streetwise+Applicable Merit, TW applied as long as they have either the skill or an applicable merit. Examples for this would be criminal contacts, retainers, etc.
– Team 2; Hiring on a construction team for the clan to secure and fortify the location. Finance+Applicable Merit, TW applied as long as they have either the skill of an applicable merit. For example, retainers who can do business or resources. You decide which team you want to work on, once we know then we can assign the scope and difficulty as these factors in.
Step 3; ST settles on the scope using a modified formula from the book, we will need to know who is going where and how many dots of the overall goal that they want. This is to prevent large clans from steam rolling and smaller clans from getting screwed due to player count, it doesn’t solve it, but it helps even the player field.
Step 4; Then they will make their single launch roll (The Skill+Merit above) per team, with the diff set by the ST. You may use TW, you may not surge or use WP or have a retainer roll in place. Retainers do not add TW, it’s solely kindred pc based. You may only work on one team at a time. Your stakes are not factored till afterwards, so there is no missing merits yet. You can also stack boons onto this launch roll for a certain amount of dice, but be aware they are gone regardless of outcome.
- On a Crit they do not lose any merits.
- On a failure, they must restart and the diff goes up by 1. It keeps going up until they complete this or a smaller project.
- Total fail, gain an enemy or something worse.
Step 5; The Amount of Stakes are determined after the launch roll. It is Scope+1 with the margin of successes on the launch roll minused. AKA you want to roll really really high on launch to reduce your cost. You will inform the ST what stakes you offer, be it a retainer or resources or whatever. It must be approved by the ST. Overextending yourself could earn you temporary flaws in exchange for missing dots. You can mix and match, you can use 2 dots of resources and 1 dot retainer to fill 3 dots of stake. But note, retainers cannot be broken apart. So if it’s 2 stakes, you offer a 3 dot retainer, the 3 dot is still not available. Stakes are not usable once they are offered and for the duration of this test. They are gone, away or uncontactable and will return when the project ends.
Step 6; Each week, they make their progression roll (Which may or may not be the same as the launch roll) after confirmation from everyone helping against a set difficulty. No Willpower rerolls, No Surge, only Teamwork, no ghouls/retainers, others may join in as well by offering the same stake if they joined later on.
- If the teams all win, things progress as planned. Their timeline will go down one week.
- If the team loses, they are haulted by something and progress isn’t made. The following week they will have the same timeline.
- If they total fail, the project is seriously tampered with and instead of getting no work done, something severe happened and set them back. They go up one week after reset on their timeline.
- If a team completes before the other, it is not done till all projects are done. Those who are done may aid others if they are able to with their pools without altering the test.
Step 7; The project will be considered accessible once they have a clan meeting to discuss it after its completion (Or if time constraints are there, a letter is sent from the Primogen).
They all earn the merit for free and keep it unless it’s damaged by outside forces or they continue to fail to upkeep it. Stakes are returned after full completion.
Step 8; Upkeep after completion. Once a month the entire clan/those who want the merit will contribute to the TW roll, but since there are no stakes, they must have the applicable skill. You can buy in by adding to the pool after its completion by contributing to this roll.
- If it succeeds, everything is good.
- If it fails the first time, they can keep the merit but the diff next month is +1
- If it fails the second time, the gain is temporarily lost and the diff the following month is now +2
- Third failure, the project is lost and the gain is permanently lost; to regain it, they must start a new project.