For the Sabbat book content reference here.
Craft Bloodstone
The Creation is done after 1 hour of chanting and is completed at reset. It lasts for one full irl week unless destroyed.
Wake with Evening’s Freshness
With the ritual roll not required unless they are in danger, you must inform the ST in solo campaigns if you have prepared this as soon as daysleep approaches. During regular play, it must be mentioned in your post as being set up.
Dagon’s Call
Duration: After blood has touched the target the user has up to one IRL Month to use the discipline.
Illusion of Peaceful Death (Chicago by Night)
There must be at least 1 slake remaining in the body, at the discretion of the ST pending other wounds inflicted.
Shape the Sanguine Sacrament (Book of Nod Apocrypha)
Changed from previous version, this power does not work to remove Scour Secrets damage.
Bind the Accusing Tongue (Blood Sigils)
The cord remains wound until either the target passes the test or until an amount of weeks passes equal to margin on ritual test.
Craftmaster (Blood Sigils)
critical win lasts 3 weeks (3 nights), any rolls made using this power cannot be used for leveling as it does not represent the skill of the character nor development. If used regularly against merits such as Retainers, there can be negative
Depth of Nightmare (Blood Sigils)
a critical does not impose aggravated willpower damage.
Le Sang de l’Amour (Blood Sigils)
An ask is required for the resolve + awareness roll.
Tiamat Glistens (Blood Sigils)
Will use the alternate guidelines presented. Success on Tiamat’s Glisten on a Furcus adds 1 automatic success to a Blood Sorcery Ritual subsequently performed at that location; a critical win adds 2 automatic successes.
Viscera Garden (Blood Sigils)
For full safety of Masquerade Breaches use a Haven 2 otherwise at your own risk.
Blood Sigil (Blood Sigils)
StU roll is required, diff 2 if touching the sigil/tattoo, diff 3 if only looking. It persists through Fleshcrafting and PHG.
Nepenthe (Blood Sigils)
Permanent stains are remain until the character drops in Humanity or takes another dose of Nepenthe. Characters with permanent stains roll for Remorse every night upon waking.
Seeking Tiamat (Blood Sigils)
Use of this power requires use of the ask the st system. On a success, the Blood Sorcerer can locate a 1 dot Furcus; a critical win can locate a 2 dot Furcus. This can replace extended tests to locate Furcae.
Soul of the Hemonculus (Blood Sigils)
A month equals four weeks, submit an update upon completion. This is not a retainer, no need to purchase these with dots. You can only have one at a time. This will not be treated as a substitute child due to tenets.
Stone of the True Form (Blood Sigils)
Storyteller discretion. Oldest language == First language they learned
Trespass (Blood Sigils)
Each travel through cracks, liquid blood etc costs 1 superficial willpower. This power follows the rules of Obfuscate.
Riding the Earth’s Veins (Blood Sigils)
Requires an ask; STs will determine where the character emerges.
Fisher King (Blood Sigils)
Works as Clairvoyance, lasts 1 month and can only have one active at a time. Questions will be answered at ST discretion.
Seal the Brand (Players Guide)
This cannot be used to hide a thin-blood tattoo, it will always show over anything put on it. If they touch the hot metal they must make a Frenzy test at Difficulty 2, with +1 agg damage if they keep holding onto the metal.
Calix Secretus (Players Guide)
Can only store Blood once in an object till it’s empty again. Don’t try to make infinite Blood stores and don’t be cheesy. We are testing this one currently, if it becomes too cheesey we will add a limiter.
Fire in the Blood (Players Guide)
Can only be used once on a victim per night.
Feast of Ashes (Players Guide)
The pool is made of remaining Willpower, and can only be cast on the same victim once per night.
Invisible Chains of Binding (Players Guide)
Approved but don’t be cheesy. Someone frozen by the chains has the ability to reroll to break free once per hour against the initial user’s roll. People frozen can use Disciplines that do not require big movements.
Dominion (Players Guide)
Don’t forget this will affect coterie mates
Rituals of Chicago and Milwaukee (Chicago Folios)
Only Camarilla/Pyramid Tremere who come from the Chantry of Chicago or Milwaukee may acquire these rituals. Your character must come from either of these cities by background (and must have spent enough time there to learn them) and their city of provenance will lock which rituals they are allowed to learn (e.g. a Tremere from the Chicago Chantry will not be able to learn the rituals of the Milwaukee Chantry and vice versa).
Learning any of these rituals after character creation requires a pre-existing Mawla of either of these chantries, or a Storyteller-approved reasoning. If your character leaves the Pyramid and/or the Camarilla, access to these rituals and/or their Mawla will be lost.