For the Sabbat book content reference here.
The Creation is done after 1 hour of chanting and is completed at reset. It lasts for one full irl week unless destroyed.
Wake with Evening’s Freshness
With the ritual roll not required unless they are in danger, you must inform the ST in solo campaigns if you have prepared this as soon as daysleep approaches. During regular play, it must be mentioned in your post as being set up.
Duration: After blood has touched the target the user has up to one IRL Month to use the discipline.
Illusion of Peaceful Death (Chicago by Night)
There must be at least 1 slake remaining in the body, at the discretion of the ST pending other wounds inflicted.
Shape the Sanguine Sacrament (From Winter’s Teeth Issue #3)
This power is used to manipulate blood or vitae into floating crafted images – whether they’re used to entertain your peers with flashy tricks or to guide flowing rivulets into extremely precise Hermetic sigils.
Cost: Free (one Rouse Check if using own blood)
Dice pools: Dexterity + Blood Sorcery
System: Using a reasonable amount of blood or vitae, the user may influence the very essence of the blood itself, to obey their whims. By making a Dexterity + Blood Sorcery roll at a difficulty, the user may craft the blood into any shape or image they desire. Achievable complexity varies by difficulty – a simple single-word message or a basic shape may only be at Difficulty 2, while a lengthy text or an intricate sculpture may be Difficulty 4 or higher. Failure on this roll means the blood fails to arrange itself properly, remaining formless, or does not respond at all; a Critical Success not only forms the desired image, but negates the need for any further rolls to change its shape for the duration of the scene. Blood shapes and images are always liquid if touched. The user must be in line of sight of their creation, which has a range of 1 metre per level of Blood Sorcery.
Duration: For the remainder of the scene, unless dispelled by the user.
Rituals of Chicago and Milwaukee (Chicago Folios)
Only Camarilla/Pyramid Tremere who come from the Chantry of Chicago or Milwaukee may acquire these rituals. Your character must come from either of these cities by background (and must have spent enough time there to learn them) and their city of provenance will lock which rituals they are allowed to learn (e.g. a Tremere from the Chicago Chantry will not be able to learn the rituals of the Milwaukee Chantry and vice versa).
Learning any of these rituals after character creation requires a pre-existing Mawla of either of these chantries, or a Storyteller-approved reasoning. If your character leaves the Pyramid and/or the Camarilla, access to these rituals and/or their Mawla will be lost.