Leveling Attributes and Skills
In order to increase the number of dots a character has in a skill or attribute, the skill or attribute will need to be practiced in addition to having the correct amount of exp to spend on the increase, with a level of successes achieved which is commensurate with the new level desired, as follows:
Attributes
Required Total Successes: New level x 10
Required Test Difficulty:
Level 1/2 = 0
Level 3/4 = 3
Level 5 = 4
Skills
Required Total Successes: New level x 5
Required Test Difficulty:
Level 1/2 = 0
Level 3/4 = 3
Level 5 = 4
Skill Specialties will require a post made in #ask-the-st and an ST ruling to be given individually for each, due to the widely variable nature of these specialties. Some may be easier or harder to acquire, requiring individualized tests.
A given skill or attribute may only be trained once per in-game night, but it should be noted that natural learning and advancing skills and attributes through RP is still preferred, rather than always working optimal “training” to fill a mechanical quota. If a skill or attribute is used more than once in a night, only the first roll counts toward leveling. Please don’t use out-of-character knowledge to start buffing skills that make no sense in your character’s current storyline. If you’re uncertain on how to level something or how to set a difficulty, please feel free to ask the ST.
Notes for Rolls:
- Training skills to levels 1 or 2: It is not required that all rolls at low skill levels have difficulties to beat. However, if a diff is included in the roll, the roll must meet or exceed its difficulty in order to count for leveling, regardless of number of successes. If the roll is a contest vs another player, it must win the contest.
- Training skills from levels 3 to 5: The majority of these rolls should have difficulties included, in order to represent the degree of ‘challenge’ of their abilities which the character is attempting. Only rolls which meet or exceed their difficulty will be counted for skill leveling, regardless of total number of successes. If the roll is a contest vs another player, it must win the contest.
- ST-provided or required rolls: These often do not have difficulties given to players; however, they will count for skill leveling if the total number of successes on the roll is at or above the minimum difficulty for the skill level. ST provided is anything from an Ask, an ongoing scene with an ST, or a campaign.
- Rolls made primarily for the purpose of creation/creativity: These rolls do not always need a difficulty to be counted, as these rolls are generally intended merely to gauge the quality of the finished product. (For example, but not necessarily limited to: writing, painting, studying/research.) These rolls can be used to level as long as the total number of successes on the roll is at or above the minimum difficulty for the new level.
- Rolls made for Disciplines: Not all discipline rolls have a required diff in the mechanics (ex: focused Premonition) or have a set diff (ex: Where the Veil Thins). When used for leveling the associated Attribute, these rolls do not require a diff as long as the total number of successes on the roll is at or above the minimum difficulty for the new level.
- Contested rolls: Initiators in contested rolls, regardless of diff present in their initial roll, can use the roll to level their skill/attribute as long as the contested roll was a success vs their opponent’s and meets the minimum number of successes, being at or above the difficulty for the new level.
- Teamwork rolls: If you are the contributing party, you gain only +1 success towards your count. If you are the one rolling the pool (generally the one with the highest dice pool in the group; except in cases where the more skilled character is teaching the less skilled) you gain all the successes.
- Combat/Drinking rolls: These are averaged over the course of the entire scene. (Rounded up.) It is not required that all rolls in a combat scene be successes as long as the final averaged total for the combat rounds is at or above the required difficulty for the desired new level. You must also average out all drinking rolls for leveling as well.
- Combat skills 4+: When leveling combat skills (Brawl, Melee, Firearms), combat encounters in which the character fights against either an SPC or PC are required to level the 4th and 5th dot. This doesn’t require that it must be an encounter where damage is caused, as paintballing or padded weapons exist, but it must be showcasing the character’s skill over another skilled fighter. The exception to this would be hunting rolls and ST-given rolls.