Coteries on Server
- All coteries must have a minimum of 3 active members. Coteries who do not, due to characters being inactive or leaving, will have two months from the time they dip below 3 to add another member to the group or it will close. At the time of closure, remaining members will be given the chance to purchase tangible coterie-related merits with their own exp to secure them. This might be haven dots, etc.
- In order to form a coterie, the members must have a total of 4 scenes with each other member across at least four weeks of active play. New members can be added at any time at the coterie’s discretion once the coterie is created, without any interaction requirements.
- As long as it is not your first character on the server, you can collaborate with other players to form a new coterie at character creation. This bypasses the usual interaction requirements for coteries formed in play.
- Approved coteries will gain 3 free dots of coterie-applicable Merits/Backgrounds. These will not cost experience but may require tests via #ask-the-st depending on their nature.
- All coteries are required to have a shared haven of some form as their main base/haven.
- Merits/Backgrounds that represent tangible things or SPCs can be added as a coterie resource by members- Allies, Herd, Resources, etc. Doing so means that it’s open for the coterie to use, but also to lose.
- Influence, Fame and other less physical Merits/Backgrounds can be gained by the coterie through an #ask-the-st test with a minimum of 3 of the members participating. One person must spend the exp for this. If one or more members of the coterie already have the Advantage being sought, the difficulty of the test will be reduced in some form.
- Coteries can also make use of the Clan Coterie Merits and Coterie advantages as outlined in the Player’s Guide and the server homebrew.
- Should someone leave a coterie, their access to the coterie’s shared Merits/Backgrounds is lost. However, a player can take what they gave to the coterie back when leaving.
- If a character falls inactive, this counts as the character temporarily leaving and anything that player contributed may be purchased by other members unless it is locked by Clan or other very specific cases.
- If a member owes a boon but is not fulfilling it, the holder of the boon can call on the coterie to have it honored. This cannot be used to learn Disciplines or receive Discipline training from other members of the coterie.
- Actions of coterie members can negatively affect the entire coterie- status hits, Second Inquisition targets, and victims of brutal attacks are all examples of consequences that can come back to haunt a coterie. Joining a coterie means accepting the good and the bad of the fellow members. In some cases, members may be able to denounce their connection to those who have caused complications, but this means leaving the coterie and all its benefits.
- Coteries can write their scenes in their channel, regardless of the roleplay location, to help create and track their continuing stories. This is only available to members, not friends, partners, etc.
- Characters can be in as many coteries as they wish, provided that they accept the potential social consequences of conflicting loyalties.
Some Benefits to Having a Coterie
- The ability to pool dots and build backgrounds and merits as a group.
- Access to specific coterie-locked Merits.
- Other Kindred that will have your back during conflict or times of stress, due to the ongoing storyline formed to create this coterie.
- Odes can be requested specifically for the coterie to participate in.
To Form a Coterie
Open a ticket with the coterie name
Then submit the answers to these questions in the ticket:
*Coterie Name:* What your group name will be
*Coterie Leader:* This person is in charge of the coterie, meaning they manage the sheet mostly. If staff need to contact the coterie, they will contact everyone.
*Coterie Members:*
*Have you and your members been RPing together for one month?:*
*Is everyone ready to comply to the rules above and any alterations that may be made?:*
Then upload a completed coterie sheet and once everyone is in the ticket; everyone needs to upload an updated version of their sheet and list which coterie they are in, either with the sheet version with a coterie section or in the notes section.
How to Fill Out the Coterie Sheet
Fill in the Coterie sheet as described on the sheet.
Anything donated or bought must be removed from the donator/buyer’s merit/background section and kept only in experience spending.
Please list everything added to the sheet in Experience Spending as shown in the example on the sheet.
Coterie Merits
All Coterie Merits may be purchased at the creation of a coterie, or with an additional member joining when there is no other member of the same clan already apart of it. (Already existing coteries have a month to purchase these merits as of the books release)
During campaigns/Meta-Plot : these merits are available to use for free at the discretion of the ST for when/how and how often. Once the campaign is completed the merits are lost, but the player characters may decide to form a coterie after the end of the campaign and purchase the merits.
- Call to Purpose : Once a month
- Boot and Rally : Every 2 weeks
- Pack Tactics : Able to be used for one combat, every other week
- Art Moriendi : Once a month
- At Any Cost : Once a month
- Everything is connected : Once a month
- Discerning : Every 2 weeks
- Contextual Contact : Once a month
- Cryptolect : No Change
- All Access : Every 2 weeks
- Multilevel Lorekeeping : Once a month
- Old World Hospitality : Once a month; must not be the shared haven, and instead the personal haven of the Tzi
- Kindred Legacies : Once a month; must have OOC consent if used against a player character
- Restraint: No Change
- Versatile Vitae: No Change
- Mortal Heart: No Change