SPC Creation Rules
In order to give more flexibility with these sheets and to not have to wait on staff getting through them, we will be implementing these rules:
- NPC/SPC sheets are not needed for ‘one-off’ or minor interactions with mortal characters such as prey or combatants in scenes you write with your character. Choose from the stat blocks provided in the book, using the character type that fits best; and STs will be keeping an eye on such scenes to make certain difficulties and rolls chosen match the scene. (It may be beneficial to make use of the #ask-the-st channel to minimize rewrites in such scenes.)
- Retainers/ghouls are not required to have submitted full sheets, but if they do not have their own separate sheet we will ask for at minimum the basic stats (follow the ‘Ghouls and Humans’ guide in Homebrew for rules) to appear in the notes field of the PC’s sheet.
- SPCs such as Sires/Mawali or Adversaries which are going to appear actively in play must have full character sheets if they are going to have rolls made or contribute to play. Sheets for these characters must be submitted through the same ticketing system used for PCs, and will be checked and approved by mods.
- Note: Mawla/sire and Adversary SPCs gain EXP at the rate of 1 per week, counting from the date of PC approval. This is true even if the Mawla/Adversary were gained after creation; the EXP backdates. This EXP can be spent in updates to the SPC sheets to make certain they stay more advanced than the PCs and thus actually useful and/or dangerous.
SPCs in Play
SPCs are intended mainly to support or otherwise occasionally appear in the night-to-night of the PCs to whom they’re associated. Retainers, Adversaries, and Mawali should not be played as secondary characters by players, and should not be played in solo scenes.
Mawali specifically, given their advisory role in a vampire’s life, should not appear too often. A mawla is intended, by and large, to be a character somewhat at a distance to the player character. They have their own life and own concerns and should not be heavily involved in the night-to-night business of a PC. An SPC mawla should not, in effect, become a sort of “secondary” character being written by the PC’s player. The balance here can be a hard one to hit, so here are a few basic guidelines for including your character’s SPC mawla in play on server.
A mawla can:
-provide occasional guidance. they should not appear in every scene or even every week of play, but can be sought out when a specific situation arising through play warrants the need for advice;
-provide teaching or mentoring, particularly in some specific skill or a discipline like Oblivion or Blood Sorcery which requires teaching to progress;
-very rarely use their own influence or other associated status or merits on behalf of a PC in need of it. it’s best for these sorts of situations to be mediated through either an ST writing/playing as the mawla or through an ask-the-st ruling.
A mawla should not:
-be involved heavily in scenes with other PCs, nor provide mentorship, training, etc, to them;
-be written by the player in scenes in which the PC themselves does not also appear;
-be doing rolls unless controlled by a Storyteller at the time, and without a submitted and approved sheet. as a corollary to this, players should not be writing both sides of any conflict or contest with a mawla, social or otherwise.
Animal Stat Blocks
Existing Animal Blocks
Corebook
Birds of Prey – Hawks, Eagles
Bears Bat Guard Dog (They must be trained either through animal ken or purchased from a qualified trainer and be of a large breed)
Horse Rodents Wolf
Cults of the Blood Gods
Snakes – Cobras, Boa Constrictors
Small Canine – Jackal
Homebrew
House Cats – Standard Cats
Standard Dice Pools: Physical 4, Social 1, Mental 1
Secondary Attributes: Health 3, Willpower 2
Exceptional Dice Pools: Awareness 4, Stealth 5, Athletics 6
Wild Cats – Bobcats, Lynxes and other aggressive cats
Standard Dice Pools: Physical 5, Social 1, Mental 1
Secondary Attributes: Health 4, Willpower 2
Exceptional Dice Pools: Awareness 5, Intimidation 4, Stealth 5
Special: +1 damage done by wild cat attacks
Big Cats – Lions, Tigers
Standard Dice Pools: Physical 7, Social 1, Mental 1
Secondary Attributes: Health 7, Willpower 3
Exceptional Dice Pools: Awareness 5, Intimidation 5, Stealth 4
Special: +2 damage done by big cat attacks
Small Dogs – Chihuahua, Shih Tzu
Standard Dice Pools: Physical 3, Social 1, Mental 1
Secondary Attributes: Health 3, Willpower 2
Exceptional Dice Pools: Awareness 4, Athletics 5, Intimidation 4
Large Dogs – German Shepherd, Huskies, etc
Standard Dice Pools: Physical 3, Social 1, Mental 1
Secondary Attributes: Health 4, Willpower 2
Exceptional Dice Pools: Awareness 4, Brawl 5, Intimidation 4
Small Birds – Pigeons, Crows
Standard Dice Pools: Physical 2, Mental 1, Social 1
Secondary Attributes: Health 2, Willpower 1
Exceptional Dice Pools: Awareness 4, Stealth 6
Special: +2 against being noticed outside as suspicious
Muscullides and Rabbits/Hares – Weasels, Badgers, Otters, Ferrets, Martens, Minks and Wolverines
Standard Dice Pools: Physical 3, Mental 1, Social 1
Secondary Attributes: Health 3, Willpower 2
Exceptional Dice Pools: Stealth 5, Awareness 4, Athletics 4
Reptiles with arms – Lizards, Iguanas, etc
Standard Dice Pools: Physical 2, Mental 1, Social 1
Secondary Attributes: Health 4, Willpower 1
Exceptional Dice Pools: Athletics 4, Awareness 4, Stealth 6
Special: They can shed a limb to avoid any attempts to hold onto them once.